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# 0. Some ranting and a blueprint for the future.
I'm going to outline a few things that I think are really bad patterns wiht current software and creators ecosystems. Them I'm gonna tell you what I think we should do about it.
I'm going to outline a few things that I think are really bad patterns with current software and creators ecosystems. Then I'm gonna tell you what I think we should do about it.
# 1. You don't own anything
For a long time, i've been increasingly frustrated with software that I have to use on a daily basis. This is due to a number of factors:
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For downloadable software, the pitch was that instead of getting a single version of the software, you would now get all updates as long as you continued to subscribe, and that ongoing paymets would fund ongoing development and innovation.
If you tended to upgrade to new versions, that *seems* to be pretty much equivalent, but there are a couple of hidden problems that eventually came to dominate this model. Firstly, for things like Photoshop, the pace of innovation pretty much plataued. Yes there are aamzing new AI tools in the most recent versions of PS, but if you don't use those new tools and are just a traditional user, the appliaction hasn't really changed in a decade. Secondly, Even if the price were equivalent, if you stop paying, then you lose access. So that's not equivalent at all.
If you tended to upgrade to new versions, that *seems* to be pretty much equivalent, but there are a couple of hidden problems that eventually came to dominate this model. Firstly, for things like Photoshop, the pace of innovation pretty much plataued. Yes there are amazing new AI tools in the most recent versions of PS, but if you don't use those new tools and are just a traditional user, the appliaction hasn't really changed in a decade. Secondly, Even if the price were equivalent, if you stop paying, then you lose access. So that's not equivalent at all.
Ultimately, this wasn't about delivering software innovation. It was about maximizing profits for the companies that make the software. If you need to keep subscribing forever, they can turn what used to be a one-time $200 purchase, into a lifetime of payment for new features, regardless if you want them or not.
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## Modern day
Today we can listen to pretty much any track we like from any artist instantly by using a streaming service like Spotify or Apple Music or by finding music on YouTube. This is truly like a superpower and completely mindblowing compared to how we used to listen to music!
The downside is that in order to provide this service, all the music has to be uploaded to a central service that a company owns, and the company charges a fee to stream the music to users, giving the rest to the musicians. The free that the streaming services have been charging has been increasing ever since they launched meaning that over time, the wealth is being moved from the musicians who actually create the music to the companies who stream it and now have a monopoly on those streaming services. They also gatekeep who can get onto the services.
The downside is that in order to provide this service, all the music has to be uploaded to a central service that a company owns, and the company charges a fee to stream the music to users, giving the some small part to the musicians. The fee that the streaming services have been charging has been increasing ever since they launched meaning that over time, the wealth is being moved from the musicians who actually create the music to the companies who stream it and now have a monopoly on those streaming services. They also gatekeep who can get onto the services.
```javascript
function foo() {