// TODO // 1. Convery network messages to flatbuffers so we don't need to parse JSON in Go. // Use binary WS messages. Generate for Go and JS and use that everywhere. We can // also use this for WebRTC messages. // 2. Keep a list of all nodes that bootstrapped in the last N minutes. // 3. When a node bootstraps, send it a random list of the nodes we know about. // 4. Do the signalling to connect those nodes. // 5. Each node will know about N other nodes. To find get the data for a feed, // a node will need to find another node that has that data. To do that we'll need to // implement a search message that is sent to all currently connected nodes, and they // forward to all their nodes, passing back the address of the node that has the data. // Once we find it, we'll do the signalling to connect to it via Web RTC via our existing connected nodes. // ----- // Feeds. People can curate feeds which can be any combination of hashtags, serch terms and users. // Invite-only communities. Just block everyone else even if they post to it. // Limit to friends and friends of friends // MVP // You connect to the person you want to get the post from to get the post // they give you the post // If they're offline, you can't get their updates. // This is very stupid, but it's simplest thing. // The bootstrap server connects you to them directly via WebRTC // This will make the thing actually function as a little toy for people to play with. // This will let us test whether background tabs respond to webrtc requests. // THEN // Need to have identity sorted out // When you read someone's posts, you also cache them locally // cache priority goes mutuals->people you follow->people who you folllow, follow, so you're always // caching your mutual's posts // Posts are samll, so caching per-post will work fine. // Then the process is for the bootstrap server to remember all nodes and what they're caching // This will allow distributed content delivery but put a memory and bendwidth strain on the // bootstrap sever. Look into Web Transport for the raspberry pi overhead. Could buy a few more RPIs // and make a little cluster // Domain name so we can get a certificate and serve HTTPS / HTTP3 package main import ( "log" "net/http" "os" "path/filepath" "strconv" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { return true // Note: In production, you'd want to check the origin. }, } // handleWebSocket handles WebSocket requests from the peer. func handleWebSocket(w http.ResponseWriter, r *http.Request) { log.Println("Websocket connection!", r.RemoteAddr) conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println("Upgrade error:", err) return } defer conn.Close() for { mt, message, err := conn.ReadMessage() if err != nil { log.Println("Read error:", err) break } log.Printf("recv: %s", message) err = conn.WriteMessage(mt, message) if err != nil { log.Println("Write error:", err) break } } } // LoggingHandler logs requests and delegates them to the underlying handler. type LoggingHandler struct { handler http.Handler } func (lh *LoggingHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) { log.Printf("Serving file: %s", r.URL.Path) lh.handler.ServeHTTP(w, r) } // noDirListing wraps an http.FileServer handler to prevent directory listings func noDirListing(h http.Handler, root string) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { // Serve index.html when root is requested if r.URL.Path == "/" { http.ServeFile(w, r, filepath.Join(root, "index.html")) return } // Check if the path is a directory path := filepath.Join(root, r.URL.Path) if info, err := os.Stat(path); err == nil && info.IsDir() { http.NotFound(w, r) // Return 404 for directories other than root return } h.ServeHTTP(w, r) } } func main() { dir := "./" port := 6789 addr := ":" + strconv.Itoa(port) log.Printf("Starting server on %s", addr) // Set up file server and WebSocket endpoint fs := http.FileServer(http.Dir(dir)) // loggingHandler := &LoggingHandler{handler: fs} // http.Handle("/", loggingHandler) http.Handle("/", noDirListing(fs, dir)) http.HandleFunc("/ws", handleWebSocket) // Configure and start the HTTP server server := &http.Server{ Addr: addr, Handler: nil, // nil uses the default ServeMux, which we configured above } log.Printf("Server is configured and serving on port %d...", port) log.Fatal(server.ListenAndServe()) }